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Author Topic: Sazzel Empire v. Doob Orcs 1000 Points  (Read 20118 times)

Offline Lex

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #15 on: December 20, 2011, 01:27:20 PM »
The correct rulesinterpretation is:

a) 1 character can order one or more units (brigade) to move one or more times. If he stops giving orders (either on account of a failed roll -F OR voluntary -V) then the unit/brigade can NOT be given additional orders in that turn.

b) If during a command/move sequence he decides to order part of a brigade, then he should keep ordering those units until a). If he voluntary stops -V, then his NEXT order should be on the remaining part of the brigade !!, note that this will count as a subsequent order with the appropriate modifiers.

Offline pw

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #16 on: December 20, 2011, 03:17:05 PM »
Hi Sazzel/Doob, a quick question to you both. Are you interested in more than rules feedback here? I'm thinking about tactics. From experience, uninvited tactical commentary can get pretty annoying when you're playing tabletop so I don't want to intrude.

Here's hoping I can join in with such a game one day (all I need is to wrestle the Mac into PC shape!), I'm looking forward to seeing how this game pans out.

Offline Brutalrage

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #17 on: December 20, 2011, 06:19:35 PM »
just have to say, that this is fantastic. 8)

if we can like make more pics and stuff of this later, post-game we can show every1 how easy n fun it is to play a game, in mere pics, while keeping it all understandable (with the arrows and stuff explaining whats all going on)

Offline pw

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #18 on: December 20, 2011, 07:17:50 PM »
I'm with brutalrage on this, this is great to watch and looks great to play. So much so that I've just ordered a copy of Windows so that I can mess up my Mac's brain and get in on a game.

Offline Doob

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #19 on: December 20, 2011, 08:17:40 PM »
Okay, let's see if I can get this rabble moving.

Hero 1 tries to get Gobs1&2 to move (I miscalculated the brigade rules - too many rulesets in my head.  Been playing Impetus, where if any part of the equivalent of a brigade is in range, they all are ::)  So 8-1 = target 7

Quote
Result of the throw of dice "2d6" :

2 + 4 = 6

He nows tries to order Orcs1&2
Quote
Result of the throw of dice "2d6" :

2 + 3 = 5

And now Orcs7&8
Quote

And then the 2 chariot units
Quote
Result of the throw of dice "2d6" :

5 + 1 = 6

Hero2 now tries to order Orcs3&4
Quote
Result of the throw of dice "2d6" :

6 + 3 = 9

No, not moving

General now tries Gob3
Quote
Result of the throw of dice "2d6" :

3 + 1 = 4

They move forward to the far edge of the General's 20cm range, then he tries another command, needing 7
Quote
Result of the throw of dice "2d6" :

2 + 2 = 4
Finally, Gneral tries to order Orcs5&6
Quote
Result of the throw of dice "2d6" :

6 + 5 = 11
No, that flank hates me.  Or they have a cunning refused flank strategy and haven't told me.

Finally, characters move.  Your turn 2.


Orcs_vs_Empire.xml - 64.6 KB

Offline Doob

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #20 on: December 20, 2011, 08:28:21 PM »
Quote
Hi Sazzel/Doob, a quick question to you both. Are you interested in more than rules feedback here? I'm thinking about tactics. From experience, uninvited tactical commentary can get pretty annoying when you're playing tabletop so I don't want to intrude.

Personally I'd prefer not to turn this into an open tactical debate during the game as it may suck some of the immediacy from it.  But I'm quite happy to discuss tactics post-game, and I'm sure I'll learn from it, as I don't have a huge number of games under my belt.

Rules corrections are of course welcome as and when mistakes are made.

Offline pw

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #21 on: December 20, 2011, 08:31:36 PM »
That sounds sensible to me. I'll be very interested to hear the post-game discussion, I've got lots to learn about WM.

A couple of questions if I may. How do do you measure distances, and how do you automate the dice rolls?

Offline Doob

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #22 on: December 20, 2011, 10:42:35 PM »
Quote
How do do you measure distances
Battle Chronicler has several built-in rulers that you can use to measure distances.  You can also wheel and advance units by set amounts.

Quote
how do you automate the dice rolls
Unfortunately Battle Chronicler doesn't have that built in, but there are numerous web sites that provide virtual dice rolling, and many also allow you to set up a dice log to share with your opponent to prove everything is done fairly.


Offline Sazzel

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #23 on: December 21, 2011, 01:22:20 AM »
Ok, so my Hero tries to order the Flagellants, and needs 8 - 1(Dense Terrain). So a 7 or less:
Quote
Result of the throw of dice "2d6" :

2 + 1 = 3

Made it and they form lines. Now the Hero tries to order the nearby Halberdiers and Crossbowmen, its right-most unit is just within 20cm of the Hero, so he needs an 8 or less:
Quote
Result of the throw of dice "2d6" :

2 + 4 = 6

Success, they move forward and form lines. He tries to move them again. Now a -1 for further orders, -1 for 20+cm, and a -1 for being within 20cm of the enemy, so needs a 5:
Quote
Result of the throw of dice "2d6" :

2 + 3 = 5

Success! He's on a bloody roll. Not gonna push his luck though. Moving on the the General.

The General tries to move the unit directly in front of him. Needs a 9 or less:
Quote
Result of the throw of dice "2d6" :

2 + 1 = 3

Cake. Now the General tries to move the Knights. One unit of them appears to be at 20cm, so -1 and a 8 or less:
Quote
Result of the throw of dice "2d6" :

2 + 3 = 5

Great. Now, I am going to move them sideways to my left, as long as no stand in a unit crosses an already moved stand in its unit or a stand in any other unit I can just move them in whatever direction right? So used to proper wheeling in WHFB.

Ok, now the General will try to move them again, with -1 for further orders, but they are all within 20cm now so no penalty for distance, 8 or less to make it:
Quote
Result of the throw of dice "2d6" :

3 + 5 = 8

Whoohoo! Ok, well, I feel satisfied with my movement, and all I could order now is my Knights, who seem to be in a prime position.

Moving on to the Shooting Phase.

Looks like my Crossbows on my right and on my left are in range of your Orcs1, so they will all shoot at them. Shooting is indicated by yellow arrows. That is 6 stands with 1 Attack Dice each, so 6 dice at 4+ to hit:
Quote
Result of the throw of dice "6d6" :

4 + 1 + 4 + 3 + 1 + 1 = 14

Bleh...2 hits. You have a 6+ armour save (I am rolling for you to save back and forth time, I hope you don't mind, please do the same for me):
Quote
Result of the throw of dice "2d6" :

6 + 3 = 9

You made one! Wow. Ok so you take one hit, which does nothing but drive you back d6 cm:
Quote
Result of the throw of dice "1d6" :

2

Hah! Driven back two cm. I will put a red arrow on the map to represent that, but let you move them back and decided about making way. I think that completes my turn, over to you.

http://zendwarf.com/bc/wm/1/Orcs_vs_Empire.xml

Here is a map 'close-up':



And an overview (looks like I need to fiddle with the setting to get the overview to not show individual stands):


Offline Sazzel

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #24 on: December 21, 2011, 01:48:11 AM »
A couple of questions if I may. How do do you measure distances, and how do you automate the dice rolls?

There is also the grid you can set up. Now we have it so the major grid lines are 20cm apart, and the minor lines 1cm apart. In addition, when you are moving a stand/unit, there is an indicator that says how many units of your set standard distance it is from where you started moving it.

Personally I have been using Hamete http://dicelog.com which also lets you have verified logs if needed, although I am lazy and trusting. I am not as competitive as I used to be when younger.

As far as tactical commentary, I respect Doob's opinion, and so we can leave that off till the game is over, but am personally open to it in other games if my opponent is as well.
« Last Edit: December 21, 2011, 01:50:43 AM by Sazzel »

Offline Sazzel

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #25 on: December 21, 2011, 02:03:41 AM »
Bah! Just realized that I should have had to shoot at the nearby Goblins with my left-most unit of Crossbowmen, meh, just disregard that hit on your Orcs then, 2 centimeters would not have made a difference anyways. And I so thought I had not made any mistakes this time..

Not sure if I noted it previously but my right-most unit of Crossbowmen I deemed unable to see the Goblins in the Woods as they appeared to be more than 2cm in.

Offline Claus

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #26 on: December 21, 2011, 11:39:59 AM »
@Sazzel

Once you started to give a command to a unit/brigade you are not allowed anymore to use another hero to give orders to this unit/brigad during that turn.You can give multiple orders to the unit/brigade allways applying the subsequent command penalties (outside 20, 40 etc. cm range, enemy within 20cm range of unit, unit in dense terrain...etc.) but once a command failed the unit/brigade halts for that turn (only exception is movement with magic but this is only possible once per turn for a single unit only)

Regards
Claus

Offline Sazzel

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #27 on: December 21, 2011, 12:39:01 PM »
Yea, I am pretty sure I did not make that mistake this turn though.

Offline Brutalrage

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #28 on: December 21, 2011, 02:10:23 PM »
As far as tactical commentary, I respect Doob's opinion, and so we can leave that off till the game is over, but am personally open to it in other games if my opponent is as well.

personally i agree with doob, as its much more fun when u not know what your opponent is doing/planning on doing.
its better imo to have a chat after the game to talk about ideas/strats/execution etc.

Offline pw

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Re: Sazzel Empire v. Doob Orcs 1000 Points
« Reply #29 on: December 21, 2011, 04:49:17 PM »
I was suggesting comments from us observers rather than the players, but either way, I agree that post-game will be better.